Which scan now unlocks which blueprint, for your seed. Game data: …
Recipes & unlocks use a different seed than creatures — they're randomized separately in-game.
The recipe seed is on the # seed: line of
ue4ss/Mods/RecipeRandomizer/debug/unlock_map.txt (or in seed.flag); the
creature seed is the one the creature pak was generated with. Fill in either or both.
Set what you want, then search — it brute-forces seeds on your machine (all CPU cores), so a single constraint is near-instant but each extra one multiplies the time. Recipe & unlock constraints find a recipe seed; creature constraints find a creature seed — two independent searches.